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- By Matthew Mcguire
- 11 Mar 2026
After playing in excess of 200 recent games this year, I am officially closing the book on 2025. My annual roundup is out in the world, and I feel content with the ultimate rankings, despite being aware a host of stellar titles probably slipped by the wayside. At this point, it's nothing for me to do except relax, unplug a little, and perhaps take a refreshing hike in the— ah crap, stumbled upon a great game. So much for my peaceful respite!
During my laid-back sessions, often set aside for a selection of unusual games, I've encountered what might become my initial top game of 2026. Sol Cesto is a peculiar roguelike for Windows PC that reimagines a traditional dungeon crawler into a chance-driven game of significant risk risk and reward. Take this as a hipster's insider tip: If you take pride in knowing about a game before it's cool, sample Sol Cesto so you can punch a hole in your gaming budget.
Sol Cesto is a strategy-focused dungeon crawler that's a departure from all I'm familiar with. The premise is that you must venture into a dungeon, going down level by level on a quest for the sun, which has vanished from the fantasy world. Mechanically, this results in some standard crawl progression. Select a character who has parameters and powers, defeat enemies on every stage of enemies, acquire some passive buffs (represented as teeth), and defeat a few stage-ending champions. Straightforward, right!
The method by which you actually clear a dungeon room, is unique. Each instance you start another stage, you see a sixteen-square board of boxes. Every tile features a monster, a treasure chest, a trap, or a health-restoring fruit. To explore a room, you simply click on one of the four rows, but which square you land in is a matter of probability.
You might see a row with multiple foes, a strawberry, and a treasure chest in it. You initially will have a one-in-four probability of selecting any given square in a row.
Then, you'll odds shift. The question becomes: Do you take the risk, or do you choose on a alternative option first and aim for more cautious selections early? Herein lies the tension between chance and safety at play in Sol Cesto, and it's captivating after you develop its rhythm.
The roguelike twist is that your probabilities can be influenced through a run by gathering teeth that modify the types of squares you're more likely to land on. As an instance, you might get a perk that will decrease your odds of landing on a trap, but will similarly reduce the odds of getting a reward too.
The strategic possibilities are somewhat constrained, but there's enough to experiment with to enable you to influence the odds according to your strategy.
Naturally, it remains a game of chance. You constantly face the risk that you have a high probability to land on the desired tile but wind up hitting on an enemy that would deplete your final hit point. All selections is a gamble, so you feel ongoing pressure as you work through a stage and determine if to keep clicking or to proceed to the next floor as opposed to pushing your luck.
Items like explosive devices help cut down the chance, as do some special skills. A particular character's special power, powered up by selecting four tiles, allows players to select a vertical column rather than a horizontal row during that action. Should you use this strategically, you can save that move for a crucial point to circumvent a perilous selection. You'll find an astonishing degree of depth in the simple act of clicking.
Sol Cesto is currently in development, and it has a final update scheduled until the full version is unleashed. An additional hero and a fresh guardian are scheduled to arrive before the conclusion of January. The full launch probably isn't long after, but the game's developers haven't committed to a final date yet.
No matter when the complete game arrives, you ought to put Sol Cesto in your sights. For the past week, I've been completely engrossed with it, uncovering each of hidden nuances and banking my earned gold in each run to unlock a steady stream of meta progression rewards, featuring fresh adventurers and items available for acquisition while playing. As of now, I am yet to reached the bottom, and I have a sense I'll still be working on that task when the full version launches. Sign me up for the complete journey.
A seasoned software engineer with a passion for open-source projects and tech education.